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Before you start, it is recommended that you install Flash
on your computer. To do this, follow these
directions.
This exercise will take you through the basic anatomy of Flash. By the
end of it you should have a good idea about the different components and
features that go into making the program work.
- Open up Flash
- Create a new movie (File->New)
- Your screen will look like this:

- The large white space in the center of the screen is
called the Stage. The Stage is where all the action happens within
your movie. If an object does not appear on the stage, then it will
not be visible to your users when you publish your project.
- The boxes along the left side of the screen are your
drawing and editing tools. These work similar to tools found in
popular graphic design packages, such as Adobe Photoshop.
- The boxes along the right side of the screen are your
property inspectors. These continually change based upon what you're
doing at a given time. They will allow you to delve deeply into the
appearance and behavior of all your objects on the stage.
- The top portion of the screen that contains the very
long row with a tiled pattern of gray and white is called the
Timeline. Flash moves in three dimensions - Height, Width, and
Time. Height and width are taken care of visually on the Stage.
Time is measured by the timeline.
- Notice the orange rectangle surrounding the number
'1'. That is the playback head. Wherever the playback head is,
that is how much time has elapsed in your movie.
To get a better understanding of how this all works, try
the following example.
- Click your mouse inside the square under the #1 on the
timeline. You should be working in Layer 1 - we'll talk more about
layers in a little while.
- Click on the Circle tool in the drawing toolbar.
Go out and draw a small circle at the left side of the screen on the
stage. Notice that the frame in the timeline changes. It now has
a small shaded in area with a circle in it. This is called a
keyframe. Keyframes are areas on the timeline that denote a change
from the previous frame.
- Click your mouse inside the square under the #5 on the
timeline. Go to the Insert menu and choose Keyframe. Now click
on the arrow tool and draw a box around your circle. Move your circle
to the center of the screen.
- Move the playback head between frames 1 and 5.
Notice how the circle changes position as it enters the keyframes.
- Click your mouse inside the square under the #10 on the
timeline. Go to the Insert menu and choose Keyframe. Move your
circle to the right side of the screen.
- Click on CONTROL->REWIND and CONTROL->PLAY.
Notice how the frames change every time the playback head reaches a
keyframe.
- To make the animation go slower, we have a few
options. The first is to change the rate at which the playback head
moves. To do that, click on MODIFY->MOVIE.
- The playback rate should be set for 12 frames per
second. This is standard playback speed. The higher this rate,
the more crisp your animations will be, but the larger your file will
become. For web delivery, it is recommended that you stick with 12
fps.
- Another way to extend your movie is to move the
keyframes. Since the playback head must travel along the path of the
timeline, extending its run will serve to slow the movie down.
- Drag the keyframe from frame 10 to frame 20.
- Drag the "end frame" [the frame with the
hollow box] to frame 19. An end frame is in a class of frames simply
called "frames". Frames are nothing more than gray boxes
with or without hollow white boxes in them. Frames denote a constant -
nothing changes in a frame. Changes only occur in keyframes.
- Drag the keyframe in frame #5 to frame #10.
- Drag the endframe in frame #4 to frame #9.
- Click on CONTROL->REWIND and CONTROL->PLAY.
Notice how it takes your movie longer to play.
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